|
|
Medabots (2001)
Hasbro Date Reviewed: 6-6-2003
Critical Kobold Rating:
(2 out of 5 Dice)
Build to Battle. Collect to Rule. Don't Sneeze!
|
|
|
“Build to
Battle. Collect to Rule.”
“Medabots” are 2-inch tall
plastic warrior robots. Apparently the idea for the action figures
was taken from a Japanese computer game, and there's also a cartoon
starring the little robo-heroes. Like most anime, the series plot is
too convoluted and odd to bother following, so we'll deal solely
with the minis game.
The Medabots are, like all Japanese robots, very violent and
competitive. Each little dude comes with an itsy-bitsy cylindrical
“die” with six sides, a personal information card, and removable
head and limbs. As the packaging gleefully points out: “La cabeza,
los brazos, y las piernas disprendibles se intercambian entre todos
los Medabots”!
Well, that’s fan-tástico !
|
 |
|
| |
Each player needs
a ‘bot, the corresponding info card, and their die. There’s both a
basic and an advanced Medabots game, but we’ll skip right to the
advanced rules, since a turnip could master the basic game without
much effort. Not that the advanced game is rocket science, but it’s
still fun.
Each body part of your ‘bot has a numeric target value listed on its
info card. This value is the score your opponent needs to roll on
their tiny die to lop that piece off of your fighting mini-mecha and
claim the body part as their own. For those of you who don’t read
Spanish, the quote above explains that all the pieces of the
Medabots are interchangeable, so you can collect them and mix and
match your ‘bot parts to create a truly ferocious, pants-wettingly
fierce 2” tall dervish of death!

Each die
face has the image of a body part (left arm, right arm, head) on one
half and a score listed on the other half. While the die is an
elongated d6, the scores range anywhere from “10” to “100”.
When
players face off, one person rolls their die twice. The first roll
indicates which body part you’re trying to whack off of your enemy.
The score from the second roll determines if you’ve scored high
enough to swipe that piece, according to the owner’s info card. In a
wonderful side note, if your teeny die ends up standing upright on
its side, you automatically win that part.
Players
alternate turns until someone wins the arms and head of the opposing
Medabot. In the spirit of generosity and good will, all body parts
are returned to their owner after each game. (Mostly because, while
I picked mine up in a local dollar store, these things can go for a
few bucks each on Ebay. If we lived in a sensical world where we
only paid for the 3¢ worth of plastic in these things, we could
afford dozens of Medabots, and therefore could keep the parts we won
in a glorious example of the spoils going to the victor.)
Now, before
you rush out and buy a Medabot willy-nilly, you should know that
they are not all created equal! Oh, no, for where, then, would be
the sport of it? |
|
| |
For
instance, two of my champions, the fierce Samurai and tufty-haired
Whitesord, are subtly different. Hacking off Samurai’s right
arm requires a meager roll of “16”, while his left arm needs a
slightly higher “23” to be severed from his rugged torso.
However,
each of Whitesord’s arms must be taken with dauntingly high rolls of
“85”! Sadly, Whitesord’s head is only slightly harder to take than
Samurai’s. On my Metabee figure, one arm may be hacked off
with a "34", while the other takes a "76". There's no real rhyme or
reason.
|
 |
|
| |
The other midget fighters have amusingly Japanese names, such as
Robo Emperor, Nin Ninja, and Belzelga. Some
characters are downright silly, like Pingen, who looks like a
startled purple penguin - not exactly the most threatening
robofighter, but perhaps his strategy is to lull his opponents into
a sense of ease before pummeling them with a furious barrage of
flipper-smacks! Then there’s FemJet, a sort of purple-haired
hornet-chick, and Acehorn, a six-legged, green-haired
unicorn. Weird, man. |
|
| |
This is a
mindlessly fun, VERY fast game. While designed, I think, for two
players, there’s no reason you couldn’t gather several pals for a
steel-cage robo-smackdown free-for- all.
(And
displaying the kind of obsessive-gamer mentality that I have, I’ve
already considered “miniatures rules” for movement, ranged attacks,
and terrain effects.)
Now, be
warned, the 'dice' that come with each figure are small, weightless
cylindrical things that could easily disappear, never to been seen
again, with one wild toss or one good sneeze. And an oddity that has
no real effect on the game is the fact that the scores on the dice
don't always coincide with the scores on the ID cards required to
cut off limbs. Every one of the dice have sides labeled 10, 20, 30,
55, 75, and 100. However, my limb-severing target scores are things
like 16, 50, and 85. If I can only roll a 75 or a 100, why bother
having target scores in between?
I suppose if you lose your
tiny die, or if it gets eaten by your pet chinchilla, you could just
as easily use a standard d6, with each face representing one of the
escalating results printed on the official game dice. Since there's
no sense to the numbers on the official die anyway, I wouldn't worry
about what numbers are actually printed on whatever die you're
rolling.
The Two
Dice rating this game earns in my review isn't because I don't like
it; on the contrary, I find it highly amusing. But it is
cheap and silly and takes about two minutes to play in its entirety,
and is certainly not something yer gonna sit down and go at for
hours on end. I mean, really, it’s intended for ages 6 and up...
For more
info, hop on over to
www.medabots.com
and get in on the carnage!
(Warning:
if you click on the above link, be ready to rock out!)
And
remember this piece of advice from the basic rules, O Brave Tiny
Warrior, as you take the field of battle:
"El jugador que
obtiene el azul no toma ninguna pieza."
BONZAI!
|
|
| |
 |
|
| |
|
|
|
[Go to Critical Kobold Game Reviews Page] OR
[Go to Critical Kobold Movie Reviews Page]
|
|
|
|
|
|