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Hong Kong Action Theater! (1st Ed.) (1993)

Event Horizons Productions

 

Date Reviewed: 8-14-2003

Critical Kobold Rating:    (3 out of 5 Dice)

Allow me to put my honorable foot up your ass.

 


“You have offended my clan, and the Shaolin temple... and your lips aren’t even in synch!”


Kobold’s Note: Event Horizon Productions is no longer in business. I’ve reviewed their original edition of HKAT! here, but the game was later released as a second edition by Guardians of Order. GoO converted the character generation system described in this review into their own TriStat® System, and released it as a second edition before going out of business themselves. While I’m familiar with the TriStat® System, I’ve not read the Guardian’s version of this game, so nothing stated in this review applies to that second edition.
 

Hong Kong Action Theater! Cinematic Action Role Playing Game is another entry in a growing line of rpgs looking to appeal to action movie fans, specifically the genre of Hong Kong “wire fu” martial arts films or Chinese Triad gangster flicks. Thus the “Cinematic Action Role Playing Game” stipulation under the rulebook title. [Other games reviewed by this kobold that fit this category are Feng Shui and Extreme Vengeance.] 
 

 

Similar to the idea behind Vengeance, in HKAT! players create characters who are actors starring in these films. Each adventure the Director (referee) creates is a new movie, and your PC actors will star in different roles every time you play. So there are no character “classes” as such in HKAT!; you determine basic ability scores for your character, but his skills, strengths, and weaknesses will vary from game to game as he assumes different roles in various films. For players who like a little variety in their gaming without having to roll up sixteen characters, it’s a novel idea.


You’re the brains, he’s the muscle, and I’m just cool.

HKAT! PCs have six ability scores: Skill, Muscle, Speed, Toughness, Brains, Cool, and Chi. These represent your actor’s “real life” skills, and therefore remain the same throughout your character’s career, no matter what role your actor plays in a particular film. Each score is determined by rolling 1d10, and adding ten, for scores between 11-20.

The abilities are pretty straightforward. Skill is general combat effectiveness, Muscle is physical strength, and Speed is your agility and quickness. Toughness is being able to take a hit or survive injury, Brains is your IQ and cleverness, and Cool measures the extent of your steely nerves and how suave you are. Chi indicates how spiritual (or lucky) you are.


 Don’t you know first aid?”     “No, not today.”


As mentioned, HKAT! PCs will have different skills, called specialties, depending on what role they’re playing in each adventure. Each actor adds their Chi and Brains scores to get a total between 22-40. This total is then divided up as the player likes between three general areas: Mental, Physical, and Social. When your actor gets a new role, the referee will tell you which specialties you have for that adventure, such as parachuting, sports, computers, law, etc. Each specialty falls under one of these three categories above. Players then allocate from 1 to 5 points from their total in that general area to each specific specialty in that area. 

For example, my actor Bruce Leon has a Social score of 15. For this adventure I’m playing a con man, so the Director gives me the Social specialties of “Begging”, “Fast Talk”, “Gambling”, and “Seduction”. I then divide up my 15 Social points amongst the four specialties however I’d like.

There are scads of specialties in the basic rulebook, and promises of more in future HKAT! accessories. Interestingly, players don't need to choose "combat" as a specialty in the game. Since this is HK cinema, it’s assumed that everyone all the time can kick serious ass using bare hands or any available weapon. (Think Jackie Chan, and read the next section.)

 

”Ah, I recognize that as the Watusi Stance from the Bumblebee Style.” – Mr. Suzuki

Since all PCs know some form of martial arts, the designers helpfully list several real kung fu styles in their combat section, although Directors or players may easily invent their own. Each PC chooses from amongst twelve combat maneuvers to possess in their arsenal, and assigns them points, just like we did with specialties. Useful martial moves are things like punch, kick, nerve strike, dodge, grapple, and feint. Techniques do set amounts of damage. For instance, Sweeps do damage equal to three times your Muscle score plus knock down your opponent if they fail a Skill roll, while a Punch does twice your Muscles with no further effect. (Well, maybe a bloody nose…)

A nice selection of melee weapons is included for those who like to whomp on people with such things as staves, nunchuks, steel chains, pool cues, or chainsaws. (Yes, chainsaws.)

Firearms are handled generically; guns are given damage rating by caliber instead of by specific guns. The range runs from Small Caliber Pistol (.22’s and .32’s) to Infantry Support Machine Gun (.50 caliber belt-fed monsters). As in the movies, guns don’t run out of ammo unless you roll very poorly, in which case you need to spend time reloading. Theoretically, with good rolls your PC may go through a whole adventure without stopping to reload! Rat-a-tat tat, baby!


The resolution system for any action in HKAT! is blessedly simple, if nothing new. The Director assigns a Difficulty Number for whatever action a PC wants to perform, and the player rolls a d20 and adds it to the ability most relevant to the task. A Simple difficulty is “10”, like finding a pistol dropped into a Dumpster. An Extreme difficulty is “35”, such as landing a helicopter whose tail has just been blown off by a rocket... and you’re not a pilot.

”I ain’t got time to bleed.” – J. Ventura

Damage is taken on a two-level mechanic in HKAT! Form damage is based on Toughness, representing your dude’s ability to take a bullet in the spleen and keep on goin’. Focus damage is based on Chi, and represents your fighting spirit and morale. When characters get injured, they divide the damage up between their two levels however they’d like. So your character can be bloody, bruised, and broken but in a good mood, or he could be only slightly tousled but utterly without the will to continue battling. 

Your PC doesn’t die until both levels reach maximum damage, but Form damage accumulated reduces your Speed and Skill ratings, and Focus damage reduces your Cool and restricts your use of specialties. Reducing Cool is dangerous because your Cool score allows you to recover some damage after each turn of combat. Lose your cool, pal, and you’re gonna get beaten and stay beaten.


”I loved you in Master Ninja Terminator of Death III!”

Actors in HKAT! have Star Power. These are points gained like XP during sessions. At the beginning of each game, the Director tells the players which roles there are in the adventure script for their actors to play. Players then bid Star Power points to get the role they want for that game. If two people at the table wanna play the super spy character, they’ll have to spend Star Power to snag the role. Whoever bids highest (i.e., has the most popularity and fan base) gets that starring role. The lower bidders must choose other roles offered for that game.

Star Power points are awarded at the end of each session, and can be used in the next game or saved until a later time, but they have uses during a game as well. Spending Star Power will allow players to re-write the script. Is your character unarmed when the villain points an AK-47 in your direction? Spend Power to conveniently find a gun lying on the ground near a fallen henchman! You can also reduce damage or reduce difficulty numbers using Power, and raise ability scores or increase specialty ranks.

 

”Taaa DA!”


Spells are handled generously in this game. Players may design magic spells for roles set in ancient China, a la the Crouching Tiger, Hidden Dragon period. Super duper martial arts abilities, such as the flying and dancing in treetops in said film, may be designed using the spell system as well. Individual spells are crafted by determining how big their effects on the game are (Minor, Moderate, or Major), whom they effect (yourself, inanimate objects, other living people), and what hexagram from the ancient Chinese divination book I Ching they’re based off of. The system is thoroughly set out in the rulebook, and allows for all manner of magic scrolls, spells and potions to be created.

The mechanic of basing spells off of I Ching symbols is simply a game gimmick, and has no real value, but it’s kinda’ neat anyway. For example, the symbol tui represents interaction, persuasion, and pleasure. So creating a spell that made a stranger react favorably towards you might be based on the tui hexagram.


So What Else?

A good chunk of the rulebook (pages 53 -145) is devoted to several sample scenarios, referee advice, nifty character sheets, and a slew of history about China, HK cinema, and even a cool-ass Cantonese/ English dictionary! The author has pages and pages of suggestions and plot synopses for Hong Kong action movies to watch to put you in the mood to play Hong Kong Action Theater! (Including one called, I kid you not, Dirty Ho.) The whole book is softcover, with black and white photos and illustrations inside in abundance. The retail price tag was $20, but since it’s out of print, you can usually find it for much less wherever you buy used books. I got it for a good deal off eBay, and there are usually a few copies up for auction there.


The GOOD

Fast, simple system. There’s nothing that can’t be resolved with the toss of a d20, and all the mechanics and tone allow for more storytelling and movie action and less rules-lawyering and mathematics. The Director can wing entire adventures off the top of his head and feel right at home. (Of course, this may draw more experienced players to the game, while newbies to role playing may be a bit baffled by the freedom at first.)

I’m also biased because I love the action-adventure genre, and this game fills that niche sweetly.


The NEUTRAL

While I appreciate the author’s enjoyment of HK cinema that is the basis for this rpg, I don’t know that I need 25 freakin’ pages of recommended movies. If I’m paying for a game system, I’d like game materials. If I need movie reviews, I can find those elsewhere. 

I’m also not a fan of the “PC as actor” background. Extreme Vengeance has this underlying theme also, but the characters in Vengeance are simply to be portrayed in an action star’s mind-set. HKAT! goes beyond the mindset and makes PCs actual actors. Don’t get me wrong; I can see a certain charm in having different specialties from adventure to adventure as you assume different roles, but personally, I’d guess role players out there who like this constant change are in the minority. (But what the hell do I know? I’m not a game designer. I’m a kobold, dammit!) This facet of the game system might not appeal to those of you who prefer to have PCs with more static skill selections, but with progression in those skills from adventure to adventure.

Those of you who on the other hand like rampant change and broadening your PC horizons without re-rolling a new PC each game will find this system refreshing.


The EVIL

The whole gimmick of players having to outspend others with Star Power to “buy” certain roles in a game is a bit hostile to me. Why not just let players play the characters they actually want to play? I mean, I’m not gonna be too interested in playing a session where I’m forced to assume the persona of some dude I have no interest in running, just because Bob outbid me for the “Cranky Kung Fu Master” role. Most rpg’s are enjoyable because players design an alter ego they’d like to be in that imaginary universe. Limiting that choice seems counterproductive to the very spirit of role-playing.


 

Anyway, I like this game. The rulebook’s complete and thorough, and the system resolution mechanics are smooth and simple. The emphasis is on the action, and the pace should be brisk and violent. This is actually a nice middle ground between the flavorful Feng Shui and farcical Extreme Vengeance role playing games, and I would strongly recommend HKAT! over the latter. (And I would even go so far, if prodded, as to recommend Action Theater’s combat turn mechanics over Shui’s.)

And so, my little chung lam ma lau, grab your hand cannon and limber up those side kicks! There’re some Triad thugs across the street hassling Mr. Chen in his noodle emporium, and I've been waiting for a chance to try out my Swirling Windmill Kick of the Furious Monkey Style!

 

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