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Chi Chian RPG (2003)
Dreamcatcher
Multimedia Inc.
Date Reviewed: 7-25-04
Updated: 8-28-11
Critical Kobold Rating:
(2 out of 5 Dice)
Roach Problem?... They're the Good Guys!
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Chi Chian
is the roleplaying game out of Tim Burton's bad dreams.
Now, I had never heard of Chi Chian before getting this rpg, I just
thought the game sounded intriguing when I spotted it on eBay. The
rpg is actually based on the Chi Chian comic book, drawn by a dude
calling himself
Voltaire. Apparently, over a decade ago, in 2000,
the SciFi Channel ran an animated series based on the comic, so that
may have inspired some more interest in this quirky little game.
SciFi had set up a thorough introduction to the series on their
website when this review was originally published, but when the
channel changed its name to “SyFy”, the links to the series were
lost in the ether. However, you can still
click
here for the episodes on
the creator’s own website.
Note: A
few months after this review was published, Voltaire contacted this
kobold, lavishing praise upon him for his deeply insightful review.
Also, he agreed to an interview,
so check that out here.
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We sold
Manhattan to who ??
The game
setting is Manhattan, New York, in the year 3049 AD. In the
aftermath of the New York/ New Jersey War, life is much different
than most futuristic rpg's portray. Manhattan is owned by Japan. (It
was leased to them many years ago.) So, New York society has adopted
an Eastern flavor, with customs, beliefs, and mores resembling
Japanese standards. However, talk about your women's rights
movement! The brilliant scientist and cultural guru who created the
model for Manhattan's society of the 3000's also invented the X-Y
Relax technology, which allows women to work most bio-mechanical
devices telepathically. Men, for the most part, are well on their
way to being second-class citizens.
But society
is a mess anyway, thanks to the homogenization of races at this
point in humanity's history. Most Earthlings are a mix of all the
world's races, which until recently certainly went a good way
towards minimizing racism.
Until…
On the other
planets of the solar system, mankind has set up colonies. Many of
these colonies were established by people from various races before
the Earth became so well interbred. When some of these colonists
began returning to Earth after a few generations away from home, the
Earthlings were amazed at the "pure" racial features of the
newcomers. Now, thanks to the influx of ethnically diverse visages,
it's become acceptable to surgically alter yourself to appear more
genetically distinct than you really are. Genetic tinkering can make
you resemble your true Japanese ancestors, or your Burmese great
grandmother, or whatever.
The city
itself has been segregated into four levels, horizontally.
Semi-sentient force fields only allow those with more "righteous"
and pure thoughts into the upper levels of the city, leaving those
less enlightened to toil in the lower sectors, nearer to the
streets. Alpha Plane is the home to the most righteous, most
enlightened, most snotty citizens. Beta Plane houses the
white-collar corporate employees, etc. The blue-collar regular folk
live on Gamma Plane, just a few stories up in the towering
skyscrapers above the streets, where the air is less poisonous than
on the ground.
The lowest
level is the dangerous and mysterious Delta Plane; the old
underground sewers, subway tunnels, and underbelly of the city. The
street levels of Manhattan are polluted, ramshackle, decimated
relics of the old city. Those who are homeless, or unlucky, may
scramble through the rubble of the street, surviving as best they
can with the dregs of the land. Some of this level is traversable in
the worm trains. Yes, they're actual worms. Giant, fast-moving worms
with porous skins allow riders to step through their flesh and into
their bodies, then race under the city to their destinations. Ummm…
ick.
Above ground,
travelers may use personal "pods" to flit about, or fly in
customized "exxosuits", which are protective armor/ space suit/
rocket pack all in one. Don't have a pod of your own? Summon the
Taximech, a giant walking taxi that rises four stories into the air
and stomps around the city letting passengers off on balconies.
Oh, did I
mention the six foot intelligent cockroaches? Yeah, you think
roaches are bad now, wait until the 31st century. Luckily, they're a
peaceful, art-loving race of bugs. Unlike the caterpillars, who will
crawl into your skull and dominate you, using your body as their own
personal servant. (Yes, they would indeed be the bad guys.)
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So, there
you have it. A society where your purity of mind dictates your
station and even your physical movement in the city. Oh, and the
whole island is protected by a powerful force shield, just to keep
those damn Jersey folk out. There's more weirdness, too. Chi Chian's
closest friends are one of the aforementioned giant violin-playing
cockroaches, and a prototype giant train worm. Her mentor is a robot
genius built to resemble a levitating stuffed teddy bear. Her
exxosuit is a super-duper wonder outfit that changes form to appear
as whatever she needs. Oh, and there's the Patahn Pahrr; once an
order of enlightened monks, turned secret police, now a disgraced
sect of evil rebels who mutilate their bodies with cybernetic
enhancements and sew their eyes shut. Ummmm… ick again.
This is the world of Chi Chian.
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Chi Chian and the ruler of Thailand have a chat.
Oh, yeah; the leader of Thailand has turned himself into a monkey
god. Y'know. Just... 'cause. |
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I
wanna be a big mutant cockroach! … With a flame thrower!
Players get 120 Chi points to
spend on designing a beginning character. These chi points are used
to buy statistics and abilities, and to alter rolls in the game
(more on that later).
PCs in
Chi Chian have eight Stats:
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Mettle
- Fighting spirit; your combat stat.
Brains
- Um… duh.
Health - Fitness and dexterity.
Guile - Manipulation and lying.
Virtue - Spiritual energy, compassion.
Charm - personal magnetism, charisma.
Tech - Proficiency with gadgets.
Willpower
- Mental focus.
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You must buy at least one level in
each stat, but you may buy up to five levels. A "1" stat is
practically useless, "2" is mildly retarded, "3" is a normal human
stat. Above "6" is possible for non-humans, or in special cases, but
the score represents super abilities not generally available to any
but the most gnarly of characters. Buying these stat levels costs 1
chi point per level, on a progressive scale. (So buying your first
level costs 1 point, but to buy a second level would cost an
additional two points, etc. So starting with a fifth level stat will
cost you a hefty 15 chi points.)
Your PC then gets to buy her
Status. Your social standing is important in the Chi Chian
rpg, so you may want to consider this carefully. The most
influential people in Manhattan are Japanese women from Alpha Plane,
so it'll cost you 14 chi points to be one of those. But you could
also be a pureblood of non-Japanese race for only 3 chi points.
Having an Important job will cost you 1 chi point, but being an
Executive officer will cost you 3.
Of course, what's life without a
little diversity, eh? You can choose to have a lower status, say, a
half breed, a freak (albino, mutant, leper, etc), or even a robot or
giant insect! Choosing one of these to role play costs nothing; in
fact, you actually gain chi points for these backgrounds,
because they're considered disabilities.
But chi points
may also be spent/ gained based on your family, your reputation, and
your looks. Yep, you can buy your place in a Noble House for 3 chi
points, or be a Social Pariah and gain 2 points. Wanna be Beautiful?
Cough up 3 points. Need some more chi points to use in the game? You
can be Hideous and gain 4 chi points!
Finally, you
may spend your remaining chi on Capabilities. These are
mostly skills, but may also be such intriguing things as extra
limbs. Capabilities have levels, which are purchased with chi like
Stats. (I'm assuming they also go up to fifth level, like Stats, but
the book doesn't say this explicitly.) Some capabilities are based
on an accompanying Stat, and if so, the levels are added together
when you're using your capability during the game. For example, the
capability "Streetwise" is based on Guile. So if you have a Guile
Stat of 3 and you have Streetwise at level 3, they're added together
to give you a total Streetwise score of 6.
Some
standard capabilities are Scientist, Stealth, Martial Arts,
Piloting, and Technician. But the cool capabilities are such things
as Slimy, Sexpert, Extra Head, Spines, Telekinesis, or maybe
Invulnerability.
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Finally, you get to determine your wealth. Spending chi points gets
you more moolah. To start, every chi point spent earns you 1 yen.
(You're poor-ass broke, dude!) However, you can buy multipliers for
your income! For 5 chi points, your base yen is multiplied by one
hundred. For 20 chi points, your cash is multiplied by one million.
Anyway, once your account is full, buy some crap! Weapons range from
bows and clubs to acid mines, submachine guns, lasers, and plasma
rifles. If you spent some chi to earn big bucks, buy a flying pod,
or exxo armor to flit about in. Grab a robot or two, maybe some
computer datapads, and you're off! |
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How hard is it to nuke Hoboken from
here?
Every action
in Chi Chian has a Difficulty Rating assigned by the
game master (called the Sensei in the game lingo). Players
then roll 2d10 and add up the results. Rolling doubles at any time
allows you to roll again, and add the re-rolls to your original
score. Rolling equal to or over the Difficulty is a success, while
rolling below sucks cheese.
You only
need to equal the Difficulty to succeed at any task, but you can
achieve "multiple successes" if you roll multiples above the
difficulty number. (For example, if the Difficulty was "4", and you
rolled a 12, then you earned three successes because you beat the
Difficulty by three times its number.) These multiple successes will
increase damage or have other beneficial effects for you.
Now, here's
the thing about those Stat and Capability levels…
If your
appropriate score is higher than the Difficulty of the task, you can
re-roll the dice once for every level you have in that skill above
the difficulty number. You can then take whatever roll you like best
as your final roll.
Example:
My robot PC, named Earl Mark IV, is trying to drive a 40' tall
Taximech up to a skyscraper's balcony to pick up my comrades. The
difficulty of steering the taxi is a 3. Earl has Piloting at Level
4, so he's got one capability level above the difficulty level.
After he rolls his standard task roll, Earl gets an extra dice roll,
and I can keep whichever result I like best (the one with the most
successes.)
If your
capability is below the difficulty, you lose one success for
each level difference. So PCs can still attempt tasks they aren't
trained for, but they'd better hope for multiple successes! If you
try to scale a tall, smooth wall with a difficulty of 6, and your
Health (dexterity) is only 3, that means you need to score FOUR
successes (a roll of 24!), because three of those successes will be
taken from you, and you need the minimum of one success to… uh,
succeed. (Pray for doubles, my friend.)
At any time,
players may choose to spend a chi point during the game to re-roll
the dice. They may do this as often as they want, until they run out
of chi.
I got six arms, three swords, two
lasers, and an acid grenade.
Your move, punk.
When the
excrement hits the propellers, sometimes the only thing to do is
start blasting.
Combat in
Chi Chian is handled thusly: Everyone determines their OOMF
score. OOMF stands for "Oo! Oo! Me First!" Your OOMF is your Mettle
+ Brains, plus 1d10 rolled each combat round. Whoever has the
highest OOMF goes first, then everyone else in order during one
turn.
Attackers
must use their Mettle score (plus weapons capabilities, if they have
them), and they must roll above their target's Mettle to hit.
Damage
depends on weapon type. Fists do damage equal to the attacker's
Health. Weapons have their own "Attack Strength", their base damage
score. Melee weapons usually add to the attacker's Health score when
doing damage (a large sword adds +4 to damage), while missile
weapons have a specific damage rating (rifles do 7 damage levels).
Defenders
have a chance to absorb damage by rolling their Health against a
difficulty score equal to the damage received.
PCs have 10
Damage Levels they can take before biting the big one. For every two
levels of damage, they get a cumulative -1 success to any rolls they
make. At 8 damage points, the PC is unconscious.
When all is
said and done, at the end of the adventure, the PCs are awarded chi
points based on their performance. Just surviving the session earns
you one lousy point. Completing goals, making other players laugh,
or otherwise being successful at the game can garner you perhaps 8
Chi points, on average.
As far as the rules go, that's about it. You're good to go.
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The GOOD
This is a
moody, melodramatic setting. There's plenty of room for action
adventure, but there's just as much opportunity for cloak and dagger
or political maneuvering to take up a good many adventuring
sessions. Those gamers who like a darker feel to their games, even
downright brooding, may want to give this rpg a try. It feels
vaguely like Vampire: The Masquerade, without all the
bloodsucking and velvet apparel. I admit, I just like the weirdness
of this milieu.
The rule
book is chock full o' useful crap. Aside from the detailed
background, write-ups of important characters, and extensive history
provided, the rule book also gives you an adventure to get you
going, and a thorough encyclopedia that explains a great many things
about everyone and everything in the comic series. The book is full
of black and white pictures, and many are done in a funky, surreal
claymation-looking medium. There are solid rules for inventing new
tech, or repairing mechanical items, as well as researching.
The NEUTRAL
You really
need to be into the atmosphere and background of the comic to
appreciate this game's flavor. It's dark, foreboding, and enigmatic.
Now, it's possible to run a campaign around any theme you'd
like, but all the background material in the book is presented in
regards to Manhattan and the setting for the comic book, so game
masters are pretty much stuck using this locale, at least to get
started. Straying from the basic background given in the rulebook
will take quite a bit of work from the Sensei. And honestly, with
its rather limited audience target group, there isn’t any support in
the form of follow-up material to be devoted to this little rpg.
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The nefarious Patahn Pahrr. Formerly honorable monks, now icky bad
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The EVIL
Despite all
the useful info packed into the book, the one thing they don't seem
to provide is a list of Difficulty examples for the Sensei to use. I
mean, what's the standard Difficulty for driving an air car? Picking
a lock? Hacking a computer? Recalling information? Don't know. Have
to wing it.
Also, the
list of equipment is sparse, man. Aside from a moderately complete
list of weapons, some vehicles, and exxo armor, there is little to
buy in the way of "stuff". Again, this is a bit of work for the
Sensei. How much yen does a meal cost in the 31st century? Medical
treatment? Scuba gear? A lighter? I got nothin' to go on, dude.
On its own
merits as an rpg, it very lovingly recreates the world of the comic
book. But this limiting and narrow scope makes it rather undesirable
as a setting for anything other than the comic book antics of Chi
Chian and her buddies. And the somber, oppressive themes that
permeate the background are a bit dreary for my own tastes. |
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All Aboard the Worm
Train?
While the
setting is described devotedly in the rule book, it's not one I came to
enjoy. Just not my cup of java. If I'd been a Chi Chian comic
fan, I could only imagine how pleasing this rpg would be. If you do
happen to actually be a Chi Chian fan, add another two dice to this
kobold's review rating for your purposes.
For the rest of you, there are rpgs out there that can simulate the
foreboding, futuristic ambience of this game without being nearly so
restrictive in scope and focus. Fading Suns, GURPS
products, maybe Dark Heresy, to name a few, could all handle this
genre without leaving you stranded in Manhattan.
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