Review - Book of Archetypes 

 

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All Flesh Must Be Eaten: The Book of Archetypes (2003)

Eden Studios, Inc.

 

Date Reviewed: 6-4-11

Critical Kobold Rating:  (5 out of 5 Dice)

 

I want the type that doesn't get my face eaten.


 

     The Book of Archetypes is a handy little sourcebook for Eden Studio’s All Flesh Must Be Eaten rpg. It’s one of my favorite supplements that I’ve ever picked up for any game system... and I’ve had a lot of supplements over the last 30 years, my friends. Coming in at under 50 pages, it’s one of the least physically imposing sourcebooks I’ve ever owned for a game, but the small size belies the usefulness of the contents. The bulk of the book is chock full of pre-made characters, one per page, which can be used immediately for pick-up games, conventions, or when zombies have eaten half the party and you need some replacement characters, pronto.

 

     The selection of archetypes is varied enough in power level, trappings, skills, and theme that players can easily find something to slip into just about any All Flesh Must Be Eaten game and start hacking up zombies immediately. At the very least, the archetypes could be used as a starting point for tweaking your own ideas for a character, rather than starting from scratch. The simplicity, speed, and usefulness of TBoA, along with its enticing $15 MSRP price tag, make this a near-impossible supplement to pass up.

 

     There are forty archetypes presented! FORTY! Each one on its own page with complete stats and equipment, and a black and white picture. Aside from the game material such as Skills, Qualities and Drawbacks, each archetype has a short personalized background story so players can get an immediate feel for how the character could be portrayed. Each character also gets a quote, which gives you some insight into that particular zombie-fighter’s outlook on life during the undead apocalypse. The dudes are finished off with a short set of possessions; some of the more feisty ones have guns or other weaponry, but more often than not, you’ll have to make due with cell phones, tape recorders, and briefcases as your equipment for defeating the flesh-chomping menaces. Good luck, O Wielder of the iPad.

 

     The archetypes are a mixed bag of Norms and Survivors, so there are a number of options no matter what power level your game is set at. Norms include the everyday citizens like soccer moms, angsty teens, gun store owners, and ham radio operators. For those who’d like a Norm with a little bit of an edge to them, some of the types are more geared toward apocalyptic action than others: the vigilante, paramilitary gonzo, and target shooter are obviously more gung-ho and proficient at combat than the taxi driver, stripper, or gamemaster, but every Norm has a set of Skills and Qualities that could make them useful in the right setting and shouldn’t be overlooked. After all, when the bullets run out, your safari hunter’s shooting talents aren’t going to be worth much.

 

     The Survivors are just as flavorful, but of course are a little hardier. Retired spies, professional thieves, gang members, and terrorists sound like they should be rough and tumble, of course, but we also get the garbage man, college student, and porn starlet who are better prepared than Norms to whup some zombie butt.

 

     Inspired types get the short shrift, I must admit. There’s the priestess of Ishtar for the exotic cult flavor, or the crusading preacher for the more standard miracle-slinger.  Aaaaand that’s all, folks. Perhaps Eden assumes magic-users will be very rare in All Flesh games, but I still think two out of forty archetypes is a rather low representation of a viable character type. Where’s the gypsy fortune teller? The hotline psychic? The wizened purveyor of Wiccan totems? Not to be found, I’m afraid. I’ll note that, oddly, there’s a Norm archetype for “fireman”, and a Survivor archetype for “fire fighter.” It seems to me that one of those could have been omitted in place of another Inspired.

 

     Just the selection of characters would make the book worth the price, but it doesn’t stop there. The last few pages offer up new equipment, armor, weapons, skills, Qualities, Drawbacks, and a new Miracle. All the of entries come from the archetypes in the supplement, but are of course applicable to any other character you create using the core rules. There are only a few items of each category, but that’s still fun, and the extras are worthwhile. Stats for a new assault rifle and an armored personnel carrier are available, as well as those for fire axes and fire hoses. (In case your zombies need wetted down.) Some secret agent goodies are included such as briefcase pistols and night vision goggles, and for your athletic type PCs, gym equipment can be used to increase your character’s physical stats over time. I like that the extras are specifically directed at the archetypes from the book; with only a handful of relevant extra stuff, The Book of Archetypes keeps its focus firmly on the ‘types and doesn’t become just a catalog of copious random new material.

 

     While they’re written for the Classic Unisystem, it’d be easy to port the ideas over into the Cinematic version as easily as anything else ports over between the two. Also, the characters presented are obviously designed for a modern-day campaign setting, the default AFMBE background, so making them work in some of the dead worlds from other eras presented in more recent Eden sourcebooks may not be very easy.  I can’t quite imagine how a Porn Producer or a Paramedic would fit into a Fistful of Zombies setting, and the Industrialite is going to be a bad fit for a Dungeons & Zombies game, for example. However, while not totally compatible with every dead world offered by the AFMBE line, this is an excellent resource for any standard contemporary or even futuristic dead world campaign. I’d have no problem fitting any of these into my Unisystem sci-fi setting that’s in the works, or perhaps my next Conspiracy X mini-campaign.

 

     So don’t hesitate to check it out when you find yourself needing some zombie-slayers. You’d be surprised how much fun you can have when your Good Ol’ Boy gets his hands on a 20mm cannon.

 

 
     

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