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Robert Bledsaw, Jr.
is an illustrator whose work can be seen on and in many
Judges Guild
products. (He's
the son of Robert Bledsaw, the writer whose probably most noted by
fantasy gamers for the City State of the Invincible Overlord ,
and owner of Judges Guild. Try not to confuse the two Bledsaws.) Mr. Bledsaw, Jr. agreed to speak to the Kobold about his adventures as an illustrator, and the uncanny abilities of his shins. This interview was conducted on Sept 10, 2005. |
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Mr. Bledsaw was not even
hesitant, but immediately agreed to meet the Kobold in the diminutive
critic's Dining Chamber. A brave man, Robert was hardly even
distracted by the twitching tentacles of the carrion crawler that
occasionally slunk forth from the cage near his chair and reached for
the illustrator's leg. The kobold sauntered in soon enough, and drove
the tentacles back into the cage with several swift whackings from the
fireplace poker.
Waving some incense sticks that smelled vaguely of soiled gremlin garments, the kobold wasted no more time in beginning the chat. |
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KOBOLD: Thanks for coming, Bob. I suppose I should have mentioned that this interview didn't require formal wear, but I admire your taste in fashionable men's hosiery. Now that the pleasantries are over, let's get to the meat of the chat, yah? Were you an artsy kid, or did you take up drawing later in life? Robert, Jr.: I always had a love for drawing. Early on, it was a love for cartooning, but illustrating stories and fantasy products lead me into a more realist style. I first was published at age 13, after having won a few local art contests; at that age it felt really good to have a pencil in my hand and a blank page in front of me.
K: You've illustrated Judge's Guild materials, such as modules, in the fantasy vein for some time now. Are you still actively illustrating for them? Do they pay you in copper? Pelts? RJr: I have been supportive of most of Judges Guild's projects, and have worked for other companies, which tend to pay in pelts more often than the Guild. As I haven't made it my only source of income, I have often done things for people just to have experienced the job, or because I had a liking for the cause.
K: Your Judges' Guild works are fantasy images, of course. Is fantasy your favorite genre, or is it just what paid the bills? Any sci-fi works of yours out there? RJr: Fantasy Art is what I am known for, but my designs have been used in the layouts of new homes and even plant assembly lines... those things are way off the track from general artwork, but they started with my pencil. I have designed some company logos, and things of that sort. At present, little of my current art is of the fantasy flavor, but I know some artists who are urging me back into the field.
K: Who are your artistic heroes? Whose work do you look at and just say, "Sweeeeet!"? RJr: First to mind is Frank Frazetta, and there is no need to mention why. After him, and down the road a piece, would be Salvadore Dali, Mary McAndrew, and Mary Woronov. The artists that inspired me, who I've had the pleasure to work with are Rick Houser and Ken Simpson.
K: Have you ever drawn something that you thought was really cool, really original, and then realized it was a duplicate of someone else's work that you were subliminally influenced by? RJr: That recently happened with my artist son, Martin Bledsaw, but as for me, no. I spent years working for the Guild as an in-house artist; and in that capacity I had little say over the material or look I was working on. It was up to the editors, who would often ask for a revision of my initial design after having read the manuscript. But sometimes an editor would come to me with a photo (sometimes a well-known publicity photo) from a film or something, and say "This is exactly what I want, just change the..." So, I would go to work that way, and what it ended up being was "near plagiarism." But it was not to my feel or liking to do things that way. It was how I got paid, but it made me look uninspired, as an artist. K: Yeah! I have my own plagiarism issues! Sometimes I turn in a perfectly good movie review for the masters of this website, and they come right back and start screaming about "plagiarism" and "lazy reporting" and "stealing others' work", blah blah blah. One day the Webmistress pointed out Leonard Maltin's name scratched off a review and mine written in. I don't know how that happened, but she acted like it was a crime. Geesh. K: What materials do you favor for drawing? Ink? Paints? Pencil? Crayolas? RJr: Sometimes a burnt troll-bone works good as a charcoal stick. I love inked line drawings, graphite for portraiture, and enjoy dabbling in oils on canvas, because after all, it is the respected medium for middle-aged dreamers. K: Yeah. You should try gnome blood. Really adds something to a palette. K: Do have have another profession besides artist, or does drawing stuff earn you a good income? You'd mentioned in a previous conversation that you had a kid going off to college… gotta sell quite a few pictures of dragons and trolls to pay for that, eh? RJr: There is a lot of truth to the "starving artist" myth. Personally, it's all a matter of what you want from life and what is important to you. I could have made much more money, if I had moved to a big market city, but staying close to family and home was more to my liking (foolish, some have said). So I diversified, got jobs where I could locally, in this Midwestern factory city, but always did artwork for people on the side. There are many very talented people out there, who make my art look child-like, but because of where they are, or because they do not know how to market themselves, they struggle. I never enjoyed "selling myself," choosing instead to make myself "available."
K: If you were stranded on a deserted island, and could choose one companion, who would it be? Why?
K: Right. Good call. If we had to pick between a hot Russian babe who apparently doesn't even understand the concept of clothing, or our spouse, we'd go with the ol' ball and chain as well. It's the obvious choice.
K: Do you think your companion from question #7 would be mad that you just stranded them on a deserted island with you? RJr: If so, she would never admit it. We have been together so long, because we balance each other. As with a lot of artistic ( or mentally autistic) people, I tend to be depressed and pessimistic, where she is always smiles and sunbeams. And so, without her, I would not last long on the island on my own.
K: We understand that you planned to attend the recent Gen Con ('05), in Indianapolis. Did you enjoy yourself? What was the highlight of your trip? Did you smell any stinky gamers who hadn't bathed properly? RJr: Unfortunately, I was too pressed with other things to attend. I was looking forward to meeting everyone there. And have many old friends in the field, but matters at home forbid it. Yet, I can remember distinctly the smell of gamers, it is not that different from the smell of the nerds in my high-school chess club.
K: Aside from Judges Guild products, where might excited fans see your work? Do you have a website? RJr: I am currently between websites, as I gave my domain away recently to my eldest son. Look for me soon at AbsoluteArts.com. That is where I have some friends, who I plan on joining soon.
K: Are you a gamer? We've met artists who make a good living illustrating for game materials, who don't actually play the games. You're not a poser, are you? RJr: I was never a D&D gamer, I must admit (with shame). But games have been a part of my daily life as far as I can remember. Having a father who owns a game company really helped. I got to play-test many things, some from other companies, before release dates. I have played D&D on every computer and console from TRS-80 to Intellivision to PC, but never played a table version. I have designed the layouts of dungeons, and hid the treasures throughout, but never stalked the corridors.
K: Do you have any super powers? RJr: To quote Groucho, "I haven't had any complaints." But I must admit one power I have that is uncanny. In a dark room, with absolutely no light, I can find the end table with my shin every time.
K: Are you the type of artist who is constantly sketching on napkins, envelopes, and magazine covers, or do you need to sit and concentrate to come up with an idea for an illustration? RJr: I do not always sketch, but often have to jump from bed to jot down a drawing quickly, lest I forget. The good ideas are fleeting things. Many stay in the scribbled form and never see use, but that is what sons are for perhaps. K: No, sons are for leading your warbands through elven villages when you're too old and laden with ill-gotten booty to do it yourself. But I like the spin you humans put on things.
K: Let's play Mad Libs! I'll ask you for some sentence parts, and you give me whatever word comes to mind. Then we'll fill in the blanks in a paragraph I have here on this scroll. Ready?... K: A noun RJr: Shambling Mound K: A verb RJr: Swim K: An adjective RJr: Heroic K: A noun RJr: Eagle K: An adverb RJr: Gently K: An adjective RJr: Bold K: A verb RJr: Hike K: A verb RJr: Sail K: An adverb RJr: Silently K: An adjective RJr: Truthful K: A plural noun RJr: Tiger Tanks The Kobold quickly scratches Robert's answers onto the scroll, which results in the following: The Kobold, a critic, sat down to speak to Robert, a renowned Shambling Mound. The interviewee looked like he wanted to swim from the kobold's cave at first, but Robert turned out to be a heroic eagle, so the interview actually progressed gently. The Kobold could tell that Robert was impressed with the critic's bold collection of leeches, by the way Robert would hike periodically. Eventually, the kobold had to sail, and Robert did so as well, only more silently. The kobold thought this was truthful, but didn't say anything since he'd stolen Robert's Tiger Tanks when the guest wasn't looking.
K: Trick or Treat? RJr: Tricks I have played, but not so often that I feel I don't deserve a treat. K: You got it. Here's another Luba picture...
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