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Tight Groups
| Broad Groups |
Non-Group
Characters may choose one weapon per slot to be
proficient with; however it’s more economical to choose a grouping of
similar weapons. The character will know how to use every weapon in that
group without the usual penalty for non-proficiency. (Characters who don’t
have enough open slots to choose a weapons group may choose a single
weapon, then later when they gain new slots they may expand their
proficiency to the entire group.)
You'll notice that some tight groups don't save
you any proficiency slots, having only two weapons in them; they’re
included for the sake of completeness. Also, some weapons don’t belong in
any sort of group whatsoever, and so must be learned singly.
Special Notes: The cestus doesn't require a
proficiency. (It enhances punching damage, and everyone knows how to
punch.) Bucklers do require a proficiency, in order to get their parrying
bonus.

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