Weapon Groups 

 

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Tight Groups   |   Broad Groups  |   Non-Group

Characters may choose one weapon per slot to be proficient with; however it’s more economical to choose a grouping of similar weapons. The character will know how to use every weapon in that group without the usual penalty for non-proficiency. (Characters who don’t have enough open slots to choose a weapons group may choose a single weapon, then later when they gain new slots they may expand their proficiency to the entire group.)

You'll notice that some tight groups don't save you any proficiency slots, having only two weapons in them; they’re included for the sake of completeness. Also, some weapons don’t belong in any sort of group whatsoever, and so must be learned singly.

Special Notes: The cestus doesn't require a proficiency. (It enhances punching damage, and everyone knows how to punch.) Bucklers do require a proficiency, in order to get their parrying bonus.

 

 
 

Tight Groups (2 slots)

A Tight Weapons Group consists of a set of weapons that are very similar in the way they are wielded. It costs two Weapon Proficiency Slots to become proficient in an entire tight group.
 

Axes:

Battle axe
Great axe
Hand/throwing axe

Blades, Exotic:

Bokken (Boku-toh)
Katana
Kukri
Ninja-to
Parang
Wakazashi

Blades, Fencing:

Dagger/Dirk
Knife/Stiletto
Main-gauche
Rapier
Sabre

Blades, Long:

Bastard sword
Claymore
Long sword
Scimitar
Two-handed sword

Blades, Medium:

Cutlass
Falchion
Khopesh
Broad sword

Blades, Scything:

Scythe
Sickle
Kama

Flails:

Footman's flail
Horseman's flail

Lances:

Heavy horse lance
Light horse lance
Jousting lance
Medium horse lance

Picks:

Footman's pick
Horseman's pick

Polearms:

Awl pike
Bardiche
Bec-de-corbin
Bill-guisarme
Fauchard
Fauchard-fork
Glaive
Glaive-guisarme
Guisarme
Guisarme-voulge
Halberd
Hook fauchard
Lucern hammer
Mancatcher
Military fork
Naginata
Partisan
Ranseur
Spetum
Voulge

Blades, Short:

Dagger/Dirk
Knife/Stiletto
Machete
Main-gauche
Short sword

Bows:

Composite long bow
Composite short bow
Daikyu
Great bow
Long bow
Short bow

Chain Weapons:

Chain
Kau-sin-ke
Kawanaga
Manriki-gusari

Clubbing Weapons:

Belaying pin
Club
Fang
Footman's mace
Horseman's mace
Kiseru
Morning star
Warhammer

Crossbows:

Hand crossbow
Siege crossbow
Heavy crossbow
Medium crossbow
Light crossbow

Slings:

Sling
Staff sling

Small Thrown Weapons:

Dagger/ Dirk
Dart/ Shuriken

Spears:

Harpoon
Javelin
Long Spear
Spear
Trident

Staves:

Bo staff
Jo stick
Quarterstaff

Whips:

Scourge
Whip

Broad Groups (3 slots)

It costs three Weapon Proficiency Slots to become proficient in an entire broad group.

Blades:

Bastard sword
Claymore
Cutlass
Dagger/Dirk
Khopesh
Knife/Stiletto
Long sword
Machete
Main-gauche
Rapier
Sabre
Scimitar
Short sword
Two-handed sword

Cleaving/Crushing Weapons:

Battle axe
Belaying Pin
Bo staff
Club
Footman's mace
Footman's pick
Great axe
Hand/throwing axe
Horseman's mace
Horseman's pick
Jo stick
Kiseru
Morning star
Quarterstaff
Warhammer

Pole Weapons:

Awl pike
Bardiche
Bec-de-corbin
Bill-guisarme
Fauchard
Fauchard-fork
Glaive
Glaive-guisarme
Guisarme
Guisarme-voulge
Halberd
Harpoon
Hook fauchard
Javelin
Lucern hammer
Long Spear
Mancatcher
Military fork
Naginata
Partisan
Ranseur
Spear
Spetum
Trident
Voulge

Small Thrown Weapons:

Dagger/Dirk
Dart/ shuriken
Hand/throwing axe
Knife/stiletto

Non-Groups (1 slot)

Weapons Not Belonging To Any Group:

 

Arquebus
Blowgun
Bola
Boomerang
Buckler
Gaff/hook
Gunsen
Sai/ Jitte

Lasso
Net
Nunchaku
Sap
Chu-ko-nu
Three-section staff
Tonfa

 

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