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EXPLANATION:

The guidelines and percentages given in the PHB for the thief's ability
to climb walls was meant to be a generalization. While it certainly
makes sense that scaling a guard tower with many nooks, crannies, vines,
and window ledges should be easier than scampering up a slimy, smooth
cavern wall with no fingerholds at all, most players and DMs ignore this
in game play.
The following is a wonderful and simple chart designed by Vince Garcia
almost two decades ago that takes all the general wall-scaling
conditions into account. Start by finding your Base Percentage Chance to
climb walls along the top line. (This is the thief's standard Climb
Walls percentage as listed in the 1st Ed. PHB on page 28, or whatever
your thief's "normal" Climb Walls score is.)
Then, find the wall surface condition listed on the left that best
describes the one you're attempting to climb. The chart will now show
you the new, modified and more accurate Climb Walls percentage that the
DM can use to determine whether you tumble to your rocky demise, or
scamper up the wall safely.
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Thief's Base Climbing Percentage (per
PHB, p. 28) |
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Wall Surface |
01-05 |
06-10 |
11-15 |
16-20 |
21-25 |
26-30 |
31-35 |
36-40 |
41-45 |
46-50 |
51-55 |
56-60 |
61-65 |
66-70 |
71-75 |
76-80 |
81-85 |
86-90 |
91-95 |
96-00 |
101-105 |
105-110 |
MV/ rd. |
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Very Smooth |
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Nonslippery/ dry |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
6' |
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Slightly slippery/ damp |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
3' |
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Slippery/ wet |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
1' |
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Smooth/ Cracked |
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Nonslippery/ dry |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
12' |
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Slightly slippery/ damp |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
6' |
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Slippery/ wet |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
3' |
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Fairly Rough |
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Nonslippery/ dry |
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Use Base Climbing Percentage as is (PHB p. 28) |
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18' |
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Slightly slippery/ damp |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
9' |
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Slippery/ wet |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
6' |
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Rough/ Natural |
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Nonslippery/ dry |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
24' |
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Slightly slippery/ damp |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
99 |
99 |
99 |
12' |
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Slippery/ wet |
01 |
01 |
01 |
01 |
01 |
05 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
9' |
1. Using a grappel/
rope increases Base Percentage by
40%. Using spikes & line
gives this bonus to smooth/cracked,
fairly rough, and
rough
surfaces.
2. Using tiger claws:
smooth/cracked
+10%, fairly rough
+15%, rough
+20% to Base Percentage. (Claws can't be used on
very smooth
walls.)
3. The mountaineering
proficiency gives a +10% bonus per slot to the Base Percentage.
Spelunking gives +5% per
slot.
By Vince Garcia, Dragon
Magazine, Nov. 1986 |
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