Character Age 

 

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Starting Ages: Non-Human    |    Starting Ages: Human    |    Age Categories

STARTING AGES

Non-Human*

   

Bard

Cleric

Fighter

Magic-User

Monk

Thief

Dwarf   90 + 3d8 250+2d20 40+5d4 - - 75+3d6
Elf   350 + 6d6 500+10d10 130+5d6 150+5d6 - 100+5d6
Gnome   - 300+3d12 60+5d4 100+2d12 - 80+5d4
Half-Elf   30 + 2d12 40+2d4 22+3d4 30+2d8 - 22+3d8
Halfling   35 + 2d10 40 + 3d6 20+3d4 - - 40+2d4
Half-Orc   - 20+1d4 13+1d4 - 20 + 1d8 20+2d4
 

Human*

Class

 

Starting
Age

Bard 20+1d4
Cleric   18+1d4
Druid   22+1d4
Fighter   15+1d4
Paladin   17+1d4
Ranger   20+1d4
Magic-User   24+1d4
Thief   18+1d4
Monk   21+1d4

* For multi-classed, use the class that has the highest possible age


 
 

 

AGE CATEGORIES

Race

 

Young Adult

Mature

Middle Aged

Old

Venerable

dwarf   35-50 51-150 151-250 251-350 351-450
dwarf, mountain   40-60 61-175 176-275 276-400 401-525
elf, gray   150-250 251-650 651-1000 1001-1500 1501-2000
elf, high   100-175 176-550 551-875 876-1200 1201-1600
elf, wood   75-150 151-500 501-800 801-1100 1101-1350
gnome   50-90 91-300 301-450 451-600 601-750
half-elf   24-40 41-100 101-175 176-250 251-325
halfling   22-33 34-68 69-101 102-144 145-199
half-orc   12-15 16-30 31-45 46-60 61-80
human   14-20 21-40 41-60 61-90 91-120

Young Adult:

Subtract 1 point of wisdom, add 1 point of constitution.

Mature:

Add 1 point of strength, add 1 point of wisdom.

Middle-Aged:

Subtract 1 point (or half exceptional rating) of strength and 1 point of constitution; add 1 point of intelligence and 1 point of wisdom.

Old:

Subtract 2 points of strength, 2 points of dexterity, and 1 point of constitution; add 1 point of wisdom.

Venerable:

Subtract 1 point of strength, 1 point of dexterity, and 1 point of constitution; add 1 point of intelligence and 1 point of wisdom.

Remember that adjustments cannot exceed racial maximums, nor can they be used if they cause abilities to exceed stated maximums,. Likewise, any adjustments cannot lower any ability below racial class minimums.

This page adapted from the First Edition Dungeon Masters Guide by Gary Gygax.

 

 

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