Ability Score Adjustments 

 

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Ability Modifiers Master Chart

      This is a standard list of the modifiers for all the ability scores. The modifiers are applied to the rolls when making stat or proficiency checks, as well as in the situations outlined below.

 

   Score  Modifier

1

-5

2

-4

3

-3

4-5

-2

6-7

-1

8-9

0

10-11

0

12-13

0

14-15

+1

16-17

+2

18

+3

18/00

+4

19-20

+5

21-22

+6

23-24

+7

25-26

+8

27-28

+9

29-30

+10

31-32

+11

Etc.

(+1)

 

 

 

 

 

 

 

 

 

 

 

 

 

     The modifiers are added to the following rolls and situations:

 

   STRENGTH: Melee attacks, and thrown or melee weapon damage.

   INTELLIGENCE: Bonus "Proficiency Improvement" points.

   WISDOM: Willpower saves. Paladin Laying on Hands healing.

   DEXTERITY: Reflex saves, Armor Class, thief skills,

                ranged and thrown weapon attacks.

   CONSTITUTION: Fortitude saves, extra Hit Points per level.

   CHARISMA: Turning Undead bonus.

 

Below are random stat notes:

Constitution Regeneration: Beings with superhuman CON scores actually regenerate from wounds, restoring Hit Points and possibly body parts. 

CON:  20        regenerates 1pt / hr                                   

            21        1pt / 50 mins                                     

            22        1pt / 40 mins                         

            23        1pt / 30 mins                                   

            24        1pt/ 20 mins 

            25         1pt/ 10 mins

 

Wisdom Bonus Cleric Spells  Clerics with exceptional WIS scores receive extra spells each day. These are cumulative bonuses (i.e., a priestess with a WIS of 14 gets two extra first level spells.)

Wisdom Score

Additional Spells

Wisdom Score

Additional Spells

13

14

15

16

17

18

19

1st level

1st level

2nd level

2nd level

3rd level

4th level

1st and 4th level

20

21

22

23

24

25

 

2nd and 4th level

3rd and 5th level

4th and 5th

5th and 6th

6th and 6th

6th and 7th

 

                                                                                                                                         

Intelligence Illusion Immunity   Beings with genius level intelligence are immune to magical illusions. An INT of 19 grants immunity to 1st level illusions, allowing the being to see them for what they are. For each additional point of INT, they are unaffected by another spell level of illusions.

 

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