|
Jump to: Geography
| Climate | Major Races | Minor
Races | Regions
The continent of Penderyn gets its name from a gnomish
word for "wide open space". It's one of five major continents
of the world of Kyral, and one of the most abundant in natural resources
and diversity of cultures. It has sophisticated multi-racial interaction
and a relatively high level of technology compared to other continents.

Geography
Much of the northern end of the continent has high
elevation plains and rugged mountain ranges. The center area, known as
"The Midlands", is forested hills and rolling plains. The
southern portion of Penderyn is mostly lowlands and low mountain ranges.
Subterranean races have extensive territory underneath the mountain
regions of the land as well in the form of endless tunnels and massive
cavern complexes.
Climate
The climate of Penderyn runs the gamut from the frozen
tundra and barely sub-arctic temperatures of the northwestern Glacial
Plains to the arid, baking desert of the southeastern Bojorn region. The
Midlands are a temperate climate, the pleasant mean between those two
extremes.
Major Races
Humans, hobgoblins, and orcs populate every area of
Penderyn to some degree. Various elf races have enclaves throughout the
continent as well. Dwarves inhabit the northern mountain ranges, and
their gnome brethren are found in all areas of the Midlands. Halflings
are abundant in the very center of the continent, but rare elsewhere.
The northern mountains and forests house giants, while their smaller
giant-kin (ogres, ettins, cyclops) may be found throughout the
continent, though rarely near human or elf civilizations. Kobolds and
goblins are populous in the northern and southern mountains as well as
the Midlands forests. Gnolls are common in the northeastern part of the
Midlands, and bugbears in the western. There are dragons scattered
throughout the continent, although they reside in the most secluded
areas. Lizard men inhabit the swamps in the southwest, and hybsil roam
the southern plains. Fairy creatures of every type are found in
multitudes throughout the entire continent.
Minor Races
The deep forests and towering mountains
of the continent offer nooks and crannies for countless other races of
both benign and malign nature. The middle and southern territories are
home to humanoid, demihuman, and sylvan races in abundance. In the
northern regions during the past century, undead and other foul beings,
including rumored otherworldly beasts, have become unnervingly common,
and races thought to be long extinct are found occasionally in some
secluded portion of the land. Magical and extra-planar being are
(rarely) encountered as well in the less-frequented and ancient
locations around the continent.
[Return to top]

Jump to: Bojorn | Ceryth
Tabor | Cy'Pren Forest | Gerallik
| Kyriss | Niryusk | Saraamon
Baronies
Regions
Bojorn (Empty Lands)
Description:
This is a desert land in the
southeast corner of the continent, with an active volcano and high
mountains cutting the Bojorn off from the forested lands beyond. The
effects of the volcanic activity and odd wind patterns from the sea keep
this area dry and hot year round. Sulfur and magma pits, hot water
pools, and steam geysers are common near Mt Cyrok. Earthquakes
periodically occur, but none of any magnitude for concern in the last
several
decades.
Culture:
Some wild elves and humans live
here with gnomes, and humanoids and giant-kin of a sturdier sort than
elsewhere. The lifestyle is greatly adopted from the desert-continent
Koparin humans, and indeed many of the tribes in Bojorn are of Koparin
trader descent.
Loose bands of families govern small trade towns and
river ports in the friendlier regions, but in the hot interior of the
volcanic plains life is harsher and lawless. There is no central
government, but all the civilized towns cooperate neutrally for
everyone's mutual benefit. This region remains largely unexplored by
non-natives.

Bojorn Desert
Ceryth Taybor (The Midlands)
Description:
The Midlands of the continent
are referred to as Ceryth Taybor (or just Taybor), meaning "United
Lands" in the Common language. It's composed of several smaller
original regions that were once individual human kingdoms:
 |
Kapur:
Western area of Ceryth Taybor |
 |
Myracin:
Northern area |
 |
Urlin:
Southern region of the Midlands, above the Zrandren Range |
 |
Yanir:
Eastern region, along the sea |
 |
Ceravan:
Central region |
Culture:
Humans rule most of this land,
and share territory with elves, gnomes, halflings, and various humanoid
races such as goblins and orcs. The humans have the largest single
government on the continent, ruled lawfully by a hereditary High King
and influenced heavily by their religion. The elves operate under a
similar royal liege system. The halflings and northern gnomes have a
more democratic government consisting of a bewildering array of minor
elected officials and public representatives, while the southern gnomes
have banded into a loose patriarchal society under a "prince".
The gnolls, orcs and goblinoids are generally nomadic tribes and clans
who don't have allegiance to a larger ruling body, although sometimes a
charismatic or powerful leader will band a few groups together. Nobody
yet has figured out what sort of governing system is in place, if any,
for the chaotic fairy creatures of the realms (not without developing a
migraine, even though the sprites often insist that it's quite simple…)

The Midlands
[Return
to top] | [Return to top of Regions]
Cy'Pren Forest
Description:
This vast woodland stretches
over the Midland's west coast of Penderyn. This is the largest unbroken
woodland on the continent, and home to the majority of fairy races. Near
the center of the forest (indistinguishable from the rest of the
thousands of square miles of trees to all but the natives) is an area
called the Holy Lands, where legend says the Faerie Queen Cy'Pren
herself once ruled. The woodland is dark and verdant, and trees older
than some civilizations have root here. Tales that the forest is
enchanted are most certainly not all exaggerated…
Culture:
Most races who are not of fairy
bloodlines stay to the outskirts of Cy'Pren Forest, if they
enter at all. The impressive numbers of good and magical creatures that
live within the heart of the temperate woodlands protect the territory
from the ravages of evil beasts and natural disaster. Elves of every
kind, treants, sprites, unicorns, nymphs, sentient plants, even rumored
elementals inhabit the land, along with the full complement of normal
animals. The only known human settlement is the temple of the Servants
of Ki. Despite the good-aligned nature of the very forest itself, there
are tribes of kobolds, bugbear, giants, and other forest-dwelling ilk
found in the area. After all, the land covered by Cy'Pren Forest is more
vast than most travelers can comprehend; there's room for all nature of
beings to find a niche.
Gerallik
Description:
Southernmost region of Penderyn,
and a nation unto itself. Separated from the Midlands by the Zrandren
Mountains.
Culture:
Founded by viking explorers from
the polar continent Askigar. This land is rich in timber, fishing, and
mining resources. Slavery has been accepted in this region for
centuries, although among humans, indentured servitude is the more
prevalent form of this institution now. The lifestyle is more primitive
than elsewhere on Penderyn, with clerical and magical spellcasting less
common than elsewhere (probably because they tend to be greatly
superstitious), and a technological level lower than the other human
cultures. The Geralliks tolerate humanoids more easily than other humans
do, and trade with hobgoblins frequently. They are wary of elves and
halflings, whom they don't encounter often.
The Geralliks are a passionate, proud,
aggressive, and hearty people. They put much stock in honor and physical
prowess, or skill in an art or craft. They believe the strongest should
rule, and the humans have a simple patriarchal feudal society under the
rule of one leader. They do not consider this leader royalty, and the
leadership position may pass at any time to another family that proves
themselves more worthy (in battle, business, or even personal charisma)
than whoever rules currently. The humanoids in Gerallik are surprisingly
less chaotic than their brethren elsewhere, and several large coherent
factions of orcs, hobgoblins, bugbears, and giant-kin form prominent
nations in the south. This region is unrivaled in shipbuilding skills
and lumbering.
[Return to top] | [Return
to top of Regions}
Kyriss
Description:
Northernmost region of the
continent; generally anything north of the Kalimar mountain range is
considered Kyriss. The central portion of the Kyriss, the Doko'Lon Range
surrounding Mt Durath, is under the influence and stern rule of the Dark
Lord Vladimir, and commonly called the "Death Lands" by non-Kyrissians.
The land is actually quite fertile in the Shadow Plains (so called
because of the shadows cast over the flat lands by the surrounding
mountains during much of the day), although little widespread
agriculture is present.
Culture:
Humanoids and giant-kin of every
sort, dwarves, and humans populate this region. There are no cities to
speak of, although myriad fortified towns and even more villages are
scattered erratically all over the Kyriss. The societies here are very
rough, and outsiders are viewed with suspicion. The lifestyle is doubly
harsh since the vampire lord's minions roam freely about this region,
carrying out their nefarious duties. While outright mass warfare is
uncommon, there are always skirmishes between the races and towns of
this area, and there is no centralized government of any nature, save
the vampire's loose control over the people. The outlook and
nature of Kyriss folk tend to be practical and efficient rather than
artistic and educated. This is a very tough place to find one's self.
Niryusk (Glacial Plains)
Description:
A sub-region of the Kyriss, this
high, frozen land is divided from the Kyriss proper by the
sheer Phalar mountain range. Mostly frozen tundra, with little foliage
except shrubs, there are ice fields and frozen lakes and rivers most of
the year here. The dangerous mountain chains in Niryusk are rumored to
be rich in metals and gems.
Culture:
Dwarves, gnomes, giant-kin,
norkers, and few humans live here in tribal bands. The frigid climate
from the high altitude and dangerous glacier terrain make this a most
unwelcoming region (and the wild monsters that can survive in such a
place usually ensure that other beings don't). During nine months out of
the year, wintery conditions make survival a chore for the hearty only.
The tribes living here are barbarians of unsophisticated class. There is
no government outside of the tribal pecking order.

Glacial Plains
Saraamon Baronies
Description:
These are six independent states
that were once a single kingdom in the southwestern region, below
Cy'Pren Forest. The territory is fertile and natural resources of all
types abound.
Culture:
Humans are the dominant race
here, but live in close quarters with humanoids such as bugbears,
gnolls, and ogres. The six baronies have closely controlled trading
pacts, and as much of the commerce of this land comes from trade with
outside nations as from domestic trade with their neighbors. The laws
and alignments of the baronies vary sharply across the territory, as
well as social customs, magic, and technology. Enclaves of land
controlled by humanoids dot the land otherwise claimed by humans (much
like in Ceryth Taybor) and these sporadic "mini-kingdoms"
cause no small trouble for travelers who stumble onto them.
[Return to top]
| [Return to top of Regions}
|
|