Lich Lore 

 

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  Most of this information comes from the Deathbane Clan of dwarves, who have been cataloging and studying undead in every form for three hundred years. Since liches have been extinct for several centuries, a fair portion of the dwarves’ knowledge comes from historical accounts of the races of the Kyriss Region and folklore of the black magic of the Sisterhood of the Skyrmm (Witches).

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Back when the humanoids of the Kyriss were still little more than tribes of barbarians whose technology was limited to wooden weapons and fur clothes, magic was practically unheard of. Those few who possessed it were priest-like; orc shamans, goblin witch-doctors, giant seers, human oracles. This magic was gods-given, not the man-made thaumaturgical sort. The powers the clerics wielded were generally subtle and generalized, but practical; create water and cure light wounds were some of the most advanced powers most tribes would ever see. Over the ages, these priests were granted more potent spells in the pursuit of their gods’ goals, and magic became common by the time metal weapons did.

Sages speculate that the Sisterhood of the Skyrmm arose at this time. From ancient oral folklore, it is known that the “Skyrmm” was an evil entity of some nature. While in the past credited with being a dragon, modern sages concur that it was most likely a being from an Outer Plane, either having been summoned or having wandered onto the Prime Material Plane by mistake. The Skyrmm attracted a small cult of humans to it, and these humans fell under its influence either by choice or through the being’s manipulations. The followers called the being “T’ Hari Zdun”, meaning roughly “Great Dark One”. From the Skyrmm, this matriarchal society learned what sages think was the origin of “true” magic, spells not granted by a deity but rather created by the caster herself.

This magic was not cast by invoking prayers and sacrifices to gods, but by speaking True Words. “Words” in this sense were not noises of language, common communication, but rather vocal entities that actually existed by themselves. Speaking a Word actually brought the properties of that Word into being. (For instance, uttering the True Word for “fire” would cause flames to simply erupt, to come into existence from nothingness.) There were True Words for many things; Words that brought forth primal essences, and Words whose essences controlled, guided, or altered other essences.

It’s from these beginnings that modern spell somatic components originate, and that’s why spell-casting words may only be spoken with effect by those who study their powers. These are not ordinary speech sounds, but dynamic bits of the multiverse. (In the writings of the archmage Mordenkainen, spell-casting syllables are referred to as “the true building blocks of the cosmos, which all things are mere reflections of”.) Knowledge of these True Words barely exists today, and only in the form of the few high-level Power Word spells known.

[The fact that many Outer Planar beings (demons, devils, daemons, and the like) have a “True Name”, and that even the most powerful beings can be summoned and controlled by one who knows their Name, lends credence to the theory that the Skyrmm was indeed extra-planar in origin. The Skyrmm would thus be familiar with this concept.]

With the guidance of their sinister patron, the female magic users became powerful and feared throughout the Kyriss. They were known as weythkes (pronounced “witches” in Cerythian). They developed magic that could literally reshape the earth, control beasts and nature, and even tear the fabric of reality. [One theory postulates that this was the Skyrmm’s idea the whole time; at the height of their power, the Witches’ learning curve practically stopped dead. There is no mention of the Skyrmm as a physical presence after this time period, but it becomes more of a legendary or philosophical totem for the tribe. Perhaps the Skyrmm taught the sorceresses just enough to open a gate back to its own plane for it, then exited our world, leaving its devoted students behind.]

During the centuries practicing the arts of necromancy, the witches elevated the power mortals held over the dead considerably. Before the Sisterhood, communication with the dead was possible through auguries or communion by the high shamans of certain races, but during the witches’ rise, zombies and skeletons from deceased beings were created and subjugated. After a few decades, more powerful undead were mastered (created?) by the Sisterhood, and abominations such as ghouls, ghasts, wights, and their ilk became dangerously common in the countryside as necromantic spell residue crept into the land and cultures.

The culmination of this mastery over death came in the form of a being known as an aulyckhe, an Old Kalimarin term loosely meaning “battle dead”. This was a person who was mortally wounded, but had not yet died. There was no hope of saving them, so they were simply left in the moribund state until they expired. This term eventually became lich in the more common Plains Dialect, and today the word is no longer even used except by the more reclusive foothills clans of Kalimarin humans.

The Witches were asked to grant a form of zombiedom to a barbarian chieftain who wished to remain alive eternally, for he didn’t believe that anyone could rule his people as well as he. For years the Witches worked, under the tutelage of the Skyrmm. (It was during this time that the undead known as Zombie Lords were created, most likely from the enemy chiefs captured by the barbarian for the Witches to experiment on while they researched his own immortality process.) Finally a horrific method was discovered to transform even a living person into a sentient, self-willed, powerful undead whose connection to the Negative Material Plane was controlled so that they were not destroyed, mentally or physically, in the process. Unfortunately, the process was mostly magical, and thus could only be undertaken by the most skilled and powerful magic users. (Even then, the success rate was dauntingly slim...)

In the history of Penderyn, there were perhaps twenty liches of note. Mostly, due to association with the Witches and the sheer nature of the process, these creatures were of evil dispositions, or at least neutrally self-absorbed. (But not always.) Every known lich has long since disappeared or was eventually destroyed, and with the last went the secret knowledge of the transformation.

 
     

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